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Global Mobile Gaming Market to Reach $153.5 Billion by 2027

ReportLinker
ReportLinker

Abstract: What`s New for 2022? -Global competitiveness and key competitor percentage market shares. -Market presence across multiple geographies - Strong/Active/Niche/Trivial.

New York, Feb. 22, 2022 (GLOBE NEWSWIRE) -- Reportlinker.com announces the release of the report "Global Mobile Gaming Industry" - https://www.reportlinker.com/p06050558/?utm_source=GNW
-Online interactive peer-to-peer collaborative bespoke updates
-Access to our digital archives and MarketGlass Research Platform
-Complimentary updates for one year

Global Mobile Gaming Market to Reach $153.5 Billion by 2027

Amid the COVID-19 crisis, the global market for Mobile Gaming estimated at US$71.9 Billion in the year 2020, is projected to reach a revised size of US$153.5 Billion by 2027, growing at aCAGR of 11.5% over the period 2020-2027. Smartphone, one of the segments analyzed in the report, is projected to record 12.6% CAGR and reach US$139.1 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Tablet segment is readjusted to a revised 3.8% CAGR for the next 7-year period.

The U.S. Market is Estimated at $15.1 Billion, While China is Forecast to Grow at 11.9% CAGR

The Mobile Gaming market in the U.S. is estimated at US$15.1 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$48 Billion by the year 2027 trailing a CAGR of 11.9% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 11.6% and 9.7% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 9.3% CAGR.
Select Competitors (Total 160 Featured) -

  • Activision Blizzard Inc.

  • CyberAgent Inc.

  • Electronic Arts, Inc.

  • GungHo Online Entertainment Inc.

  • Microsoft Corp.

  • NetEase Inc.

  • Niantic Inc.

  • Tencent Holdings Ltd.

  • The Walt Disney Co.

  • Ubisoft Entertainment

  • Nintendo

  • Zynga

  • TakeTwo Interactive

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Read the full report: https://www.reportlinker.com/p06050558/?utm_source=GNW

I. METHODOLOGY

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Impact of Covid-19 and a Looming Global Recession
Mobile Game Downloads from App Store and Google Play in
billion: H12020 Vs H12019
World Witnesses an Increase in Mobile Playtime During the Lockdown
Percentage of Internet Users Playing Video Games by Device:
April 2020
To Cope With the Pandemic, Sequestered People Around the Globe
Escape to Gaming: Average Increase in Time Spent on Video
Games (In %) Feb-to-Apr-2020
Amidst COVID-19 Crisis, Gaming Industry Adapts to Remote
Working Approach
Mobile Gaming - Global Key Competitors Percentage Market Share
in 2022 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for
Players Worldwide in 2022 (E)
Long-Term Implications for Gaming Industry
Mobile Gaming: A High Growth Market
Gaming Industry by Segment: 2020E
Outlook
Chinese Influence on Global Gaming Market
Demographic Profile of Mobile Gamers
Global Mobile Gaming Market: Percentage Breakdown of Gamers by
Gender for 2019
Global Mobile Gaming Market: Percentage Breakdown of Number of
Gamers by Age Group for 2019
Mobile Gaming Market: A Competitive Perspective
Comparatively Low Entry Barriers Invite Scores of New Companies
Consolidation of Mobile Game Publishers
Leading Companies in the Global Mobile Games Market
Top Mobile Games Ranked by Revenues for January 2020

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS
Augmented Reality Enters the Mobile Gaming Space
Leading AR Categories on iOS: 2019
VR Gaming Market: % of Consumers Wanting Application of VR to
Games by Generation for 2019
VR Solutions Market in Gaming Sector: Percentage Share
Breakdown of Revenue by Device Platform for 2015 and 2019
Mobile Cloud Gaming: The New Paradigm
Monetization of Mobile Games
Cross-Platform Gaming Gains Traction
Growing Interest in Online Gambling Triggers Rapid Growth in
Mobile Casino Apps
?Hyper-Casual? Games Gain Popularity
Other Popular Trends in Mobile Gaming
Mobile/Wireless Gaming Software Downloads: A High Growth Market
Segment
5G: Game-Changer for Mobile Gaming Industry
5G Smartphone Sales in Million Units: 2019-2021
Global Smartphone Subscription Breakdown by Technology: 2019
and 2025
Micro Gaming Studios & Independent Developers Gain Presence
Continued Rise in Mobile Phone Users Drives Mobile Gaming
Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market
Opportunity Indicators
Global Market for Smartphones in Billions: 2016-2021
Smartphone Penetration Rate as Share of Total Population: 2016
-2020
Share of Mobile Phones of the Total Internet Time: 2014-2020E
Percentage of Internet Users Using Mobile Phone Apps by Type
Percentage of Time Spent on Mobile Apps by Category for 2019

4. GLOBAL MARKET PERSPECTIVE
Table 1: World Recent Past, Current & Future Analysis for
Mobile Gaming by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2020 through 2027 and % CAGR

Table 2: World Historic Review for Mobile Gaming by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 3: World 15-Year Perspective for Mobile Gaming by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa Markets for Years 2012, 2021 & 2027

Table 4: World Recent Past, Current & Future Analysis for
Smartphone by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2020 through 2027 and % CAGR

Table 5: World Historic Review for Smartphone by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 6: World 15-Year Perspective for Smartphone by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2021 & 2027

Table 7: World Recent Past, Current & Future Analysis for
Tablet by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2020 through 2027 and % CAGR

Table 8: World Historic Review for Tablet by Geographic Region -
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 9: World 15-Year Perspective for Tablet by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2021 & 2027

Table 10: World Recent Past, Current & Future Analysis for
Strategy & Brain by Geographic Region - USA, Canada, Japan,
China, Europe, Asia-Pacific, Latin America, Middle East and
Africa Markets - Independent Analysis of Annual Sales in US$
Million for Years 2020 through 2027 and % CAGR

Table 11: World Historic Review for Strategy & Brain by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2012 through 2019 and % CAGR

Table 12: World 15-Year Perspective for Strategy & Brain by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2021 & 2027

Table 13: World Recent Past, Current & Future Analysis for
Action & Adventure by Geographic Region - USA, Canada, Japan,
China, Europe, Asia-Pacific, Latin America, Middle East and
Africa Markets - Independent Analysis of Annual Sales in US$
Million for Years 2020 through 2027 and % CAGR

Table 14: World Historic Review for Action & Adventure by
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets -
Independent Analysis of Annual Sales in US$ Million for Years
2012 through 2019 and % CAGR

Table 15: World 15-Year Perspective for Action & Adventure by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2021 & 2027

Table 16: World Recent Past, Current & Future Analysis for
Arcade by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2020 through 2027 and % CAGR

Table 17: World Historic Review for Arcade by Geographic Region -
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 18: World 15-Year Perspective for Arcade by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2021 & 2027

Table 19: World Recent Past, Current & Future Analysis for
Casual by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2020 through 2027 and % CAGR

Table 20: World Historic Review for Casual by Geographic Region -
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 21: World 15-Year Perspective for Casual by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2021 & 2027

Table 22: World Recent Past, Current & Future Analysis for
Casino by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2020 through 2027 and % CAGR

Table 23: World Historic Review for Casino by Geographic Region -
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 24: World 15-Year Perspective for Casino by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2012, 2021 & 2027

Table 25: World Recent Past, Current & Future Analysis for
Other Genres by Geographic Region - USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets - Independent Analysis of Annual Sales in US$ Million
for Years 2020 through 2027 and % CAGR

Table 26: World Historic Review for Other Genres by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 27: World 15-Year Perspective for Other Genres by
Geographic Region - Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa for Years 2012, 2021 & 2027

III. MARKET ANALYSIS

UNITED STATES
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial -
Key Competitors in the United States for 2022 (E)
Market Overview
Mobile Gaming Witnesses a Surge Amid ?Shelter-In-Place? Norms
Key Trends in Mobile Gaming Market
Gaming Monetization Trends
A Demographic Profile
US Mobile Gaming Market Breakdown by Age Group: 2019
US Mobile Gaming Market by Gender: 2019
Market Analytics
Table 28: USA Recent Past, Current & Future Analysis for Mobile
Gaming by Device - Smartphone and Tablet - Independent Analysis
of Annual Sales in US$ Million for the Years 2020 through 2027
and % CAGR

Table 29: USA Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 30: USA 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphone and Tablet
for the Years 2012, 2021 & 2027

Table 31: USA Recent Past, Current & Future Analysis for Mobile
Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade,
Casual, Casino and Other Genres - Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027 and
% CAGR

Table 32: USA Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 33: USA 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2021 & 2027

CANADA
Market Overview
Table 34: Canada Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphone and Tablet - Independent
Analysis of Annual Sales in US$ Million for the Years 2020
through 2027 and % CAGR

Table 35: Canada Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 36: Canada 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphone and
Tablet for the Years 2012, 2021 & 2027

Table 37: Canada Recent Past, Current & Future Analysis for
Mobile Gaming by Genre - Strategy & Brain, Action & Adventure,
Arcade, Casual, Casino and Other Genres - Independent Analysis
of Annual Sales in US$ Million for the Years 2020 through 2027
and % CAGR

Table 38: Canada Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 39: Canada 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2021 & 2027

JAPAN
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial -
Key Competitors in Japan for 2022 (E)
Market Overview
Table 40: Japan Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphone and Tablet - Independent
Analysis of Annual Sales in US$ Million for the Years 2020
through 2027 and % CAGR

Table 41: Japan Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 42: Japan 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphone and Tablet
for the Years 2012, 2021 & 2027

Table 43: Japan Recent Past, Current & Future Analysis for
Mobile Gaming by Genre - Strategy & Brain, Action & Adventure,
Arcade, Casual, Casino and Other Genres - Independent Analysis
of Annual Sales in US$ Million for the Years 2020 through 2027
and % CAGR

Table 44: Japan Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 45: Japan 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2021 & 2027

CHINA
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial -
Key Competitors in China for 2022 (E)
Market Overview
China?s Online Gaming Market by Segment: 2019 and 2020E
Brands Pivot to Creative, Personalized Ads as People in China
Flock towards Mobile Games during COVID-19
Increasing Screen Time Drives Chinese Brands to Engage Consumers
Key Statistics
Chinese Mobile Games Market (2019): Percentage Breakdown of
Average Time Spending Per Day on Mobile Games
Chinese Mobile Gaming Market: Percentage Breakdown of Gamers by
Gender for 2019
Competition
Market Share of Leading Players in the Chinese Mobile Games
Market: 2020E
Market Analytics
Table 46: China Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphone and Tablet - Independent
Analysis of Annual Sales in US$ Million for the Years 2020
through 2027 and % CAGR

Table 47: China Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 48: China 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphone and Tablet
for the Years 2012, 2021 & 2027

Table 49: China Recent Past, Current & Future Analysis for
Mobile Gaming by Genre - Strategy & Brain, Action & Adventure,
Arcade, Casual, Casino and Other Genres - Independent Analysis
of Annual Sales in US$ Million for the Years 2020 through 2027
and % CAGR

Table 50: China Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 51: China 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2021 & 2027

EUROPE
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial -
Key Competitors in Europe for 2022 (E)
Market Overview
Europe Mobile Gamers by Age Group: 2019
Mobile Gaming Market in Europe Remains in Bullish Mode during
COVID-19
Market Analytics
Table 52: Europe Recent Past, Current & Future Analysis for
Mobile Gaming by Geographic Region - France, Germany, Italy,
UK, Spain, Russia and Rest of Europe Markets - Independent
Analysis of Annual Sales in US$ Million for Years 2020 through
2027 and % CAGR

Table 53: Europe Historic Review for Mobile Gaming by
Geographic Region - France, Germany, Italy, UK, Spain, Russia
and Rest of Europe Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 54: Europe 15-Year Perspective for Mobile Gaming by
Geographic Region - Percentage Breakdown of Value Sales for
France, Germany, Italy, UK, Spain, Russia and Rest of Europe
Markets for Years 2012, 2021 & 2027

Table 55: Europe Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphone and Tablet - Independent
Analysis of Annual Sales in US$ Million for the Years 2020
through 2027 and % CAGR

Table 56: Europe Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 57: Europe 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphone and
Tablet for the Years 2012, 2021 & 2027

Table 58: Europe Recent Past, Current & Future Analysis for
Mobile Gaming by Genre - Strategy & Brain, Action & Adventure,
Arcade, Casual, Casino and Other Genres - Independent Analysis
of Annual Sales in US$ Million for the Years 2020 through 2027
and % CAGR

Table 59: Europe Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 60: Europe 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2021 & 2027

FRANCE
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial -
Key Competitors in France for 2022 (E)
Table 61: France Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphone and Tablet - Independent
Analysis of Annual Sales in US$ Million for the Years 2020
through 2027 and % CAGR

Table 62: France Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 63: France 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphone and
Tablet for the Years 2012, 2021 & 2027

Table 64: France Recent Past, Current & Future Analysis for
Mobile Gaming by Genre - Strategy & Brain, Action & Adventure,
Arcade, Casual, Casino and Other Genres - Independent Analysis
of Annual Sales in US$ Million for the Years 2020 through 2027
and % CAGR

Table 65: France Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 66: France 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2021 & 2027

GERMANY
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial -
Key Competitors in Germany for 2022 (E)
Table 67: Germany Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphone and Tablet - Independent
Analysis of Annual Sales in US$ Million for the Years 2020
through 2027 and % CAGR

Table 68: Germany Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 69: Germany 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphone and
Tablet for the Years 2012, 2021 & 2027

Table 70: Germany Recent Past, Current & Future Analysis for
Mobile Gaming by Genre - Strategy & Brain, Action & Adventure,
Arcade, Casual, Casino and Other Genres - Independent Analysis
of Annual Sales in US$ Million for the Years 2020 through 2027
and % CAGR

Table 71: Germany Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 72: Germany 15-Year Perspective for Mobile Gaming by
Genre - Percentage Breakdown of Value Sales for Strategy &
Brain, Action & Adventure, Arcade, Casual, Casino and Other
Genres for the Years 2012, 2021 & 2027

ITALY
Table 73: Italy Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphone and Tablet - Independent
Analysis of Annual Sales in US$ Million for the Years 2020
through 2027 and % CAGR

Table 74: Italy Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 75: Italy 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphone and Tablet
for the Years 2012, 2021 & 2027

Table 76: Italy Recent Past, Current & Future Analysis for
Mobile Gaming by Genre - Strategy & Brain, Action & Adventure,
Arcade, Casual, Casino and Other Genres - Independent Analysis
of Annual Sales in US$ Million for the Years 2020 through 2027
and % CAGR

Table 77: Italy Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 78: Italy 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2021 & 2027

UNITED KINGDOM
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial -
Key Competitors in the United Kingdom for 2022 (E)
Market Overview
Mobile Gaming Market in the UK: Percentage Breakdown by Gender
for 2019
Mobile Gaming Market in the UK: Penetration Rate (in %) by Age
Group for 2019
Market Analytics
Table 79: UK Recent Past, Current & Future Analysis for Mobile
Gaming by Device - Smartphone and Tablet - Independent Analysis
of Annual Sales in US$ Million for the Years 2020 through 2027
and % CAGR

Table 80: UK Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 81: UK 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphone and Tablet
for the Years 2012, 2021 & 2027

Table 82: UK Recent Past, Current & Future Analysis for Mobile
Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade,
Casual, Casino and Other Genres - Independent Analysis of
Annual Sales in US$ Million for the Years 2020 through 2027 and
% CAGR

Table 83: UK Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 84: UK 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2021 & 2027

SPAIN
Table 85: Spain Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphone and Tablet - Independent
Analysis of Annual Sales in US$ Million for the Years 2020
through 2027 and % CAGR

Table 86: Spain Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 87: Spain 15-Year Perspective for Mobile Gaming by Device -
Percentage Breakdown of Value Sales for Smartphone and Tablet
for the Years 2012, 2021 & 2027

Table 88: Spain Recent Past, Current & Future Analysis for
Mobile Gaming by Genre - Strategy & Brain, Action & Adventure,
Arcade, Casual, Casino and Other Genres - Independent Analysis
of Annual Sales in US$ Million for the Years 2020 through 2027
and % CAGR

Table 89: Spain Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 90: Spain 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2021 & 2027

RUSSIA
Market Overview
Mobile Gaming Market in Russia by Gender
Market Analytics
Table 91: Russia Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphone and Tablet - Independent
Analysis of Annual Sales in US$ Million for the Years 2020
through 2027 and % CAGR

Table 92: Russia Historic Review for Mobile Gaming by Device -
Smartphone and Tablet Markets - Independent Analysis of Annual
Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 93: Russia 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphone and
Tablet for the Years 2012, 2021 & 2027

Table 94: Russia Recent Past, Current & Future Analysis for
Mobile Gaming by Genre - Strategy & Brain, Action & Adventure,
Arcade, Casual, Casino and Other Genres - Independent Analysis
of Annual Sales in US$ Million for the Years 2020 through 2027
and % CAGR

Table 95: Russia Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 96: Russia 15-Year Perspective for Mobile Gaming by Genre -
Percentage Breakdown of Value Sales for Strategy & Brain,
Action & Adventure, Arcade, Casual, Casino and Other Genres for
the Years 2012, 2021 & 2027

REST OF EUROPE
Table 97: Rest of Europe Recent Past, Current & Future Analysis
for Mobile Gaming by Device - Smartphone and Tablet -
Independent Analysis of Annual Sales in US$ Million for the
Years 2020 through 2027 and % CAGR

Table 98: Rest of Europe Historic Review for Mobile Gaming by
Device - Smartphone and Tablet Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 99: Rest of Europe 15-Year Perspective for Mobile Gaming
by Device - Percentage Breakdown of Value Sales for Smartphone
and Tablet for the Years 2012, 2021 & 2027

Table 100: Rest of Europe Recent Past, Current & Future
Analysis for Mobile Gaming by Genre - Strategy & Brain, Action &
Adventure, Arcade, Casual, Casino and Other Genres -
Independent Analysis of Annual Sales in US$ Million for the
Years 2020 through 2027 and % CAGR

Table 101: Rest of Europe Historic Review for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Casual,
Casino and Other Genres Markets - Independent Analysis of
Annual Sales in US$ Million for Years 2012 through 2019 and %
CAGR

Table 102: Rest of Europe 15-Year Perspective for Mobile Gaming
by Genre - Percentage Breakdown of Value Sales for Strategy &
Brain, Action & Adventure, Arcade, Casual, Casino and Other
Genres for the Years 2012, 2021 & 2027

ASIA-PACIFIC
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial -
Key Competitors in Asia-Pacific for 2022 (E)
Market Overview
Table 103: Asia-Pacific Recent Past, Current & Future Analysis
for Mobile Gaming by Geographic Region - Australia, India,
South Korea and Rest of Asia-Pacific Markets - Independent
Analysis of Annual Sales in US$ Million for Years 2020 through
2027 and % CAGR

Table 104: Asia-Pacific Historic Review for Mobile Gaming by
Geographic Region - Australia, India, South Korea and Rest of
Asia-Pacific Markets - Independent Analysis of Annual Sales in
US$ Million for Years 2012 through 2019 and % CAGR

Table 105: Asia-Pacific 15-Year Perspective for Mobile Gaming
by Geographic Region - Percentage Breakdown of Value Sales for
Australia, India, South Korea and Rest of Asia-Pacific Markets
for Years 2012, 2021 & 2027

Table 106: Asia-Pacific Recent Past, Current & Future Analysis
for Mobile Gaming by Device - Smartphone and Tablet -
Independent Analysis of Annual Sales in US$ Million for the
Years 2020 through 2027 and % CAGR

Table 107: Asia-Pacific Historic Review for Mobile Gaming by
Device - Smartphone and Tablet Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 108: Asia-Pacific 15-Year Perspective for Mobile Gaming
by Device - Percentage Breakdown of Value Sales for Smartphone
and Tablet for the Years 2012, 2021 & 2027

Table 109: Asia-Pacific Recent Past, Current & Future Analysis
for Mobile Gaming by Genre - Strategy & Brain, Action &
Adventure, Arcade, Casual, Casino and Other Genres -
Independent Analysis of Annual Sales in US$ Million for the
Years 2020 through 2027 and % CAGR

Table 110: Asia-Pacific Historic Review for Mobile Gaming by
Genre - Strategy & Brain, Action & Adventure, Arcade, Casual,
Casino and Other Genres Markets - Independent Analysis of
Annual Sales in US$ Million for Years 2012 through 2019 and %
CAGR

Table 111: Asia-Pacific 15-Year Perspective for Mobile Gaming
by Genre - Percentage Breakdown of Value Sales for Strategy &
Brain, Action & Adventure, Arcade, Casual, Casino and Other
Genres for the Years 2012, 2021 & 2027

AUSTRALIA
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial -
Key Competitors in Australia for 2022 (E)
Table 112: Australia Recent Past, Current & Future Analysis for
Mobile Gaming by Device - Smartphone and Tablet - Independent
Analysis of Annual Sales in US$ Million for the Years 2020
through 2027 and % CAGR

Table 113: Australia Historic Review for Mobile Gaming by
Device - Smartphone and Tablet Markets - Independent Analysis
of Annual Sales in US$ Million for Years 2012 through 2019 and
% CAGR

Table 114: Australia 15-Year Perspective for Mobile Gaming by
Device - Percentage Breakdown of Value Sales for Smartphone and
Tablet for the Years 2012, 2021 & 2027

Table 115: Australia Recent Past, Current & Future Analysis for
Mobile Gaming by Genre - Strategy & Brain, Action & Adventure,
Arcade, Casual, Casino and Other Genres - Independent Analysis
of Annual Sales in US$ Million for the Years 2020 through 2027
and % CAGR

Table 116: Australia Historic Review for Mobile Gaming by Genre -
Strategy & Brain, Action & Adventure, Arcade, Casual, Casino
and Other Genres Markets - Independent Analysis of Annual Sales
in US$ Million for Years 2012 through 2019 and % CAGR

Table 117: Australia 15-Year Perspective for Mobile Gaming by
Genre - Percentage Breakdown of Value Sales for Strategy &
Brain, Action & Adventure, Arcade, Casual, Casino and Other
Genres for the Years 2012, 2021 & 2027

INDIA
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial -
Key Competitors in India for 2022 (E)
Market Overview
COVID-19 Lockdowns and Proliferation of Smart Phones Allow

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