147.48 0.00 (0.00%)
After hours: 5:03PM EDT
|Bid||146.95 x 1000|
|Ask||147.40 x 1000|
|Day's range||147.14 - 149.79|
|52-week range||99.63 - 151.26|
|PE ratio (TTM)||44.16|
|Earnings date||26 Jul 2018|
|Forward dividend & yield||N/A (N/A)|
|1y target est||150.32|
Electronic Arts (EA) stock has returned 35% in the last 12 months, 0.1% in the last month, and 1.4% in the last five days. EA stock rose 15% in 2016 and 33% in 2017. Since the start of 2018, it’s risen just under 40%. Peers Activision Blizzard (ATVI), Zynga (ZNGA), and Take-Two Interactive (TTWO) have returned 27%, 6.3%, and 14.6%, respectively, since the start of 2018.
Electronic Arts (EA) is one of the largest gaming companies in the world. According to gaming research company Newzoo, the global game industry grew 14.3% YoY (year-over-year) to $121.7 billion in calendar 2017. EA reported revenue of $5.03 billion in calendar 2017 and accounted for over 4% of the total market. Tencent’s, Sony’s (SNE), Apple’s, Microsoft’s (MSFT), and Activision Blizzard’s (ATVI) revenue growth is shown in the below chart.
Electronic Arts’ (EA) digital revenue has risen significantly over the last few years. Players are now purchasing games as digital downloads instead of physical discs, driven by EA’s live services, which aim to enhance players’ experience and include micro-transactions, subscriptions, extra content, and esports. In fiscal 2018, its digital revenue rose 20% YoY (year-over-year) and accounted for 67% of its total revenue.
Electronic Arts (EA) stock has risen 18.4% since the company announced its fiscal Q4 2018 results on May 8. The stock is currently trading at $146.68, which is 47% above its 52-week low of $99.63 and 3% below its 52-week high of $151.26.
Electronic Arts (EA) is expected to report its fiscal Q1 2019 results on July 26. Analysts expect the company’s revenue to fall 3.9% YoY (year-over-year) to $744.46 million from $775 million. The company’s non-GAAP EPS are expected to fall significantly YoY, to $0.07 from $0.31. Peer gaming companies Activision Blizzard (ATVI), Take-Two Interactive (TTWO), and Zynga (ZNGA) are expected to announce their quarterly results on August 2, August 2, and July 31, respectively.
Strong in-game content sales helped EA record two quarters of solid earnings results and send its stock price to record highs.
Electronic Arts (EA) benefits from strength in its digital business backed by live services and mobile games, and its popular franchises.
Electronic Arts (EA) announces acquisition of Industrial Toys in its efforts to keep pace with the ongoing shift from physical to digital versions of video games.
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Years into parallel efforts to deliver videogame streams from the cloud, latency — and doubts — persistMarketWatch photo illustration/iStockphoto, Even the slightest delay in streaming a videogame could literally kill a player, the biggest issue keeping a “Netflix for videogames” from succeeding. In the small conference room of a Palo Alto, Calif. office Asher Kagan explains a smartphone-sized gadget his company hacked together that seeks to better understand the blockade between him and a service the world has long imagined. The vision for that service, cloud gaming, resembles Netflix Inc. (NFLX), which dispensed with DVDs and cable bundles in favor of streaming content from a faraway data center.
Bernstein analyst Todd Juenger thinks the next media industry mergers and acquisitions will involve video game publishers such as Activision Blizzard, Electronic Arts and Take-Two Interactive Software.
The year 2030 may seem like a lifetime from now, but it's only a dozen years away. Here are three stocks that should thrive over that period.
‘Truly brilliant’ game has, in just months, become the most financially successful free-to-play offering everEpic GamesThe free-to-play “Fortnite” made $318 million in May. CORRECTION: A previous version of this report incorrectly characterized “Fortnite” as a first-person-shooter game. “Fortnite: Battle Royale” has unlocked the secret to creating a perfect videogame in 2018.
In this series, we have looked at the estimated growth of the global games industry and compared it with the four core gaming stocks in the United States. Gaming stocks have had an impressive upward rally over the last two years driven by growth in digital gaming and mobile gaming. Of the 29 analysts tracking Activision Blizzard (ATVI), 21 have recommended a “buy,” and eight have recommended a “hold.” The stock doesn’t have any “sell” ratings.
In this series, we’ll look at the performance of top gaming companies in the United States and some of their key growth drivers. We’ll look at Activision Blizzard (ATVI), Zynga (ZNGA), Take-Two Interactive (TTWO), and Electronic Arts (EA). Activision Blizzard has a market cap of $58 billion. In the last 12 months, the stock generated returns of 25%, while in the last month it rose 6.4%. In 2017, ATVI rose 76%, while it has risen over 20% in 2018.
Video game stocks received price-target increases following the annual E3 trade show last week in Los Angeles. Major publishers Activision Blizzard, Electronic Arts and Take-Two Interactive Software are looking healthy heading into the back half of 2018, Wall Street analysts say.
Electronic Arts Inc. more than quadrupled compensation for its production chief to $48.4 million as the gaming company raised pay for top executives in an effort to keep talent. Patrick Soderlund, who runs EA Worldwide Studios, was the highest paid of the company’s leaders, receiving equity awards totaling $46.3 million, while Chief Executive Officer Andrew Wilson received $35.7 million in total pay, a 79 percent increase from a year earlier, the Redwood City, California-based company said Friday in a regulatory filing.
Video game stocks have a host of growth drivers that should make them attractive to investors, a Wall Street analyst said ahead of the annual E3 trade show in Los Angeles.
Video game publisher Electronic Arts announced Saturday that its upcoming World War II action game "Battlefield 5" will feature a last-man-standing battle royale mode.
Here are some things going on today in the world of tech: The annual E3 video game conference takes place in Los Angeles tomorrow, Wednesday, and Thursday, and already the announcements have been coming over the weekend from big participants such as Electronic Arts (EA) and Microsoft (MSFT), and keeping the Street busy. R.W. Baird’s Colin Sebastian this morning points out in a note to clients that "the global interactive entertainment industry will reach ~$145 billion in revenues by 2020, on track to become the largest segment of media and entertainment globally." Microsoft made some headlines on Sunday, announcing it would buy four game-making studios, Playground Games, Ninja Theory, Undead Labs and Compulsion Games, and that it is also forming its own new studio, called The Initiative, and based in Santa Monica.